Search & Destroy presents a few options for handling certain aspects of social scenes. Like the other options in this toolkit, these rules are intended for consistency and added depth, but they should not displace roleplaying as the primary driver of the game. This section consists of two mechanical bits:
*Reputation - This is based on a character's total cost (i.e. 35d character), so there is no extra calculation needed. That value is benchmarked to table of target numbers used for any NPC who may recognize the PC. And that's it. If they recognize the PC, it is up to the Judge to determine how they react, whether it be good, suspicious, antagonistic, or openly hostile. Some guidance is given regarding modifiers for recognition rolls, but it is all aimed at handling NPCs. Players remain responsible for their character's reactions and conduct in social situations.
Complex Relations - The other part of this section lays out a framework for conducting extended social manipulations, such as an undercover assignment, infiltration, or a seduction objective. In S&D, these sorts of challenges are broken down into 3 phases: First Impression - A good start is crucial Building Trust - A key NPC will test the character's legitimacy The Endgame - The last step to reach the goal
These sorts of plot lines can be a ton of fun for the right PCs and present another avenue for advancing the hero's/heroine's goals. And this represents the subtle side of the action hero experience.